Salt Warehouse and Blue Fire
On the lawless lower docks of Port Sunder, harbor workers are vanishing into the night without a sound, leaving nothing behind but rumors of a dead blue fire pulsing in the windows of an abandoned salt warehouse. When Ryn, a hot-blooded and deceptively roguish Voidwalker fresh out of his grueling training, stalks into the chaotic Sinking Serpent tavern tracking the dark ritual, he uncovers a conspiracy far larger than a simple monster hunt. Armed with a massive hollow-forged longsword and the volatile, soul-devouring art of the Null Flame, the young elven hunter must plunge into the freezing dark of the east docks to shatter a vampire lord's trap before the entire city is bled dry from the inside out.
SHORT STORIES



Salt Warehouse and Blue Fire
Part I: The Sinking Serpent
Port Sunder was a bloated monster of a trade hub, the largest human‑run commerce engine in Lythos, and its docks were a chaotic, thrashing heart. A broad cobblestone thoroughfare cut between towering salt‑encrusted warehouses, rowdy brothels, and fortified merchant guildhalls. On the seaward side, massive stone piers stabbed into the restless bay, choked beneath a dense forest of masts from every corner of Mythra. Where the coastal road dipped, the stone gave way to a sprawling network of weathered oak planks built right over the black, rising tide. That was the Sinking Serpent, less a tavern and more a lawless extension of the pier itself.
The Serpent mirrored the port’s madness. It was a place where an outlaw could buy a bed for a coin and a commoner could find a knife in the ribs for holding eye contact too long. The floorboards were slick with a permanent lacquer of spilled barley ale, sea brine, and old blood. Fights erupted like sudden sparks from a smith’s hammer over rigged dice or a stolen glance. At the center stood a square bar wrapped around a cramped island of cheap whiskey, rum, and rotgut ale. The east side opened to the harbor walkway, while the west bled into a dim, close‑walled interior where secrets were traded and pockets lightened. A groaning staircase led to the rooms above, where business was strictly cash.
But the tavern's true energy spilled south. The open‑air deck hung over the water on salt‑eaten pilings, a riot of noise where the law was merely a suggestion. Skaldvin sailors, off‑duty watchmen, and harbor rats crowded the tables, their voices fighting the heavy crash of the waves below. The air was a thick blend of sweet pipeweed, harsh liquor, and sea spray, buzzing with tall tales of lost northern fortunes. Hands roamed freely, and fingers dug into hips as sailors bragged of the riches they would haul from the western archipelago.
Behind the counter, Magda kept a long, heavy iron‑wood club resting just beneath the ledge. She was all business. She tolerated the rowdy petting and whispered smuggling deals, but the moment things turned public or violent, she ended them. Heavy business belonged upstairs. The floor was for drinking.
Down here, beneath the orange glow of swinging oil lanterns and the shadow of the masts, the night belonged to the desperate. Shadows shifted in dark alcoves for a few copper coins while the sea churned indifferent beneath the open gaps in the planks.
Near the eastern railing, a working girl named Cora had her hand resting on the thick, wool‑clad thigh of a massive Skaldvin harpooner. She was mid‑laugh, head thrown back, calculating the weight of his coin purse, when the wind off the Drifting Reach shifted. It wasn't just the sharp drop in temperature that made her freeze. It was the sudden, overwhelming metallic tang of ozone and crushed ash, a dry scent that heralded something wrong with the world.
Her smile died.
An elf stepped off the cobblestones and onto the south deck. He wasn't a delicate scholar slumming it for a thrill. He was broad‑shouldered, thick‑muscled, and carried himself with a relaxed, rolling swagger that broadcast absolute, violent confidence. Beneath a weathered cloak, dense shadow‑woven vestments clung to his corded frame, and across his back rested a massive, hollow‑forged longsword.
Cora’s stomach plummeted into a cold knot of pure panic. A Voidwalker. She knew the grim, terrifying reputation of his Order from whispered stories—humorless, broken zealots who only appeared when the dark bled into the world. Her survival instincts screamed at her to flee, yet as he stepped into the lantern light, she blinked in surprise. Most hunters carried a freezing, repellant aura that smelled of the grave, but this man possessed a sharp, roguish smirk that completely defied the traditional solemnity of his cloak. He was undeniably attractive, carrying a dangerous, magnetic heat and an unapologetic confidence that made her heart hammer against her ribs. She was terrified of what he was, but she couldn't deny he was the best‑looking thing to walk into the Serpent all week.
Cora’s hand slipped off the harpooner’s leg. She remained rooted to the planks, staring as his presence seemed to press the rest of the crowded deck away.
Ryn Voidwalker felt the stares. He always did, the heavy fear of the sailors and the wide‑eyed paralysis of the girl by the railing. He was exactly one hundred years old, full‑grown and in his physical prime. Most elves his age spent their first century meditating in gilded, silent halls, but Ryn had spent ninety‑eight years living like a winter gale turned flesh. He was a blade for hire who tore across Lythos fighting, drinking, and leaving broken hearts in every tavern from the Reach to the capital.
He knew the Order’s rites were meant to suppress a man's vices, but Ryn’s blood ran too hot for monastic compliance. Let the other hunters become frozen statues; his untamed fire was a legacy his tutors had failed to extinguish, giving his natural swagger a lethal edge. He had petitioned the Order two years ago, driven to the temple by a tragedy that burned his old life to ash, the night he failed to protect a village from a blood‑feast, leaving him with the memory of screaming friends and an unquenchable thirst for retribution. Having finished his grueling training just four days ago, he was a brand‑new solo hunter, but he carried a century's worth of combat experience.
He caught Cora staring. Ryn didn't look away, offering her a faint, wicked curl of his lips—a silent promise and a warning all at once—before stepping up to the square bar.
Behind the counter, Magda paused mid‑scrub, her heart giving a heavy thump. A hunter. Desperate to project authority, she grabbed a chipped clay mug, filled it with dark ale, and slammed it onto the wood.
“We serve sailors,” she rasped, her voice grinding like stone over the roar of the sea below. “Not elves. And you bring a graveyard chill onto my deck.”
Ryn didn’t posture. He lifted the mug, took a long swallow, and considered the terrible taste.
“Bilge water, rusted nails, and regret,” he said, a low, amused rumble in his voice. He offered her a sharp, easy grin. “Perfect.”
Magda blinked, thrown off balance. Voidwalkers were supposed to be grim fanatics, not men who could appreciate bad booze and offer a charming smile.
Ryn reached into his pouch, pulled out a heavy silver coin, and set it on the wood with a quiet, decisive tap. “Keep it coming,” he said, his tone shifting smoothly into something flat and dangerous. “And while I drink, we talk. I’m looking for an ash‑skinned man. Serves a vampire. He’s the one making your harbor workers vanish while the Watch pretends not to notice. Where is he?”
The tavern’s noise dipped as the nearby deck leaned in to listen. Magda’s scarred hand palmed the silver, tucking it into her apron.
“The Watch blames the tides,” she whispered, leaning forward. Ryn caught the stale tobacco on her breath. “The sea leaves bodies on the rocks, Voidwalker. But these men leave no bodies at all. They vanish without a scuffle. Without a scream.”
She glanced warily at the room before continuing. “Four days ago, a rigger heard clicking noises under the floorboards of the old salt warehouse on the east docks. He went down with a torch to chase out the rats. Hours later, his mates found the torch still burning on the dirt floor. They found nothing else. Just shadows. And beggars whisper about blue fire in the high windows at night. No smoke. No heat. If you’re hunting the unnatural… that’s where it waits.”
Ryn finished the mug, setting it down with a soft thud. He thought of his training back at the Shrine of Endings. The elders had taught him about the volatile, forbidden art of channeling the Null Flame, a technique that ripped magical energy out of a localized space by creating a devouring vacuum of pure dark. It was incredibly dangerous, capable of consuming the user's soul if their will wavered for a single second. Hearing Magda describe heatless, smokeless blue fire meant he was dealing with an active soul‑siphoning ritual. He was going to need that vacuum.
“Blue fire and empty shadows,” he said, his eyes darkening with focus. “Sounds promising.”
He turned from the bar, the investigation locking into immediate, driving momentum. As he passed Cora, still frozen by the railing, he didn't stop, but he leaned close enough for her to feel the warmth of his breath.
“Save me a moment later,” he murmured, his voice a gravelly purr. “If I walk back out of that warehouse, I’ll need someone to remind me the world still has warmth.”
He didn’t look back to see her reaction. The east docks swallowed him.
Part II: The Salt Warehouse
The east docks were a desolate graveyard of failed commerce. The rowdy energy of the tavern died a quick death here, replaced by the hollow, mournful groans of rotted hulls scraping against stone pylons. Splintered boardwalks were slick with sea‑rime and treacherous patches of black ice that mirrored the distant stars.
Ryn’s casual swagger vanished completely, replaced by the lethal stillness of his Order. He let the narrow, refuse‑choked alleys swallow him, moving with a predator’s economy. His heavy boots found the quietest parts of the stone, his dark travel cloak melting seamlessly into the deep shadows cast by the leaning wooden tenements.
The salt warehouse loomed at the far end of a desolate, crumbling pier, a colossal, sagging husk of warped timber and rusted iron siding. Magda’s beggars hadn’t lied. A sickly, luminescent blue bled from the jagged upper windows. It was a dead light. It didn't dance, flare, or flicker like a natural flame; it pulsed with a slow, rhythmic, almost mammalian throb, casting long, bruised shadows against the rotting exterior wood. The temperature plummeted into a profound, aching freeze, and Ryn tasted the sharp, metallic tang of ozone and old blood on the back of his tongue.
He circled tightly toward the seaward side of the building where the lashing bay water masked his approach. Halfway down the frosted wall, a heavy wooden service door hung crookedly, its lower iron hinge torn violently from the frame.
Ryn crouched, running a gloved finger over the wood near the lock. Deep, parallel gouge marks scored the oak. Claws. Big ones.
A slow, humorless grin crept onto Ryn’s lips. The adrenaline was a clean, hot spike through his blood. He reached over his right shoulder and drew his longsword. The hollow‑forged steel hissed softly against the scabbard, a cold, ringing frequency that seemed to slice the heavy silence in two, its consecrated silver core faintly shimmering along the fuller.
From inside the pitch‑black maw of the warehouse came the sound.
Click. Clack. Click.
Heavy bone tapping rhythmically against hollow wood. A blind, searching movement.
Ryn adjusted his grip, his breathing slowing to a calm, measured rhythm. He lowered his shoulder, pushed the broken door open just enough, and slipped into the dark.
The interior was a cavern of frozen shadow, smelling of stale mineral salt and deep rot. Overhead, the pulsing blue light from the high windows threw the massive, cross‑braced ceiling beams into sharp relief, making the rafters look like the ribcage of a buried leviathan. Stacks of old burlap salt sacks, encrusted with white rime, formed a labyrinth of narrow corridors across the dirt floor.
The clicking noise stopped the moment Ryn crossed the threshold.
The silence inside was absolute and waiting. Ryn stood completely motionless against the wall, allowing his elven vision to adapt to the deep gloom. The air was so cold his breath didn't even mist; the moisture froze instantly, dropping like invisible dust. He moved past the first stack of sacks, his boots making no more sound than a ghost. His eyes tracked a dark, greasy trail smeared across the white salt crystals on the ground, a heavy drag mark leading toward the center of the building, alongside a discarded dockworker’s woolen cap frozen in the mire.
He turned a sharp corner around a towering stack of crates, and the blue light grew blinding.
In the center of the warehouse floor, a wide, bare circle of earth had been cleared. Etched into the dirt was a sprawling, jagged sigil, glowing with that heatless blue fire. The air above the sigil vibrated with a low, sub‑audible hum that made Ryn’s teeth ache. Studying the intricate geometric boundaries of the lines, Ryn realized the magic pooling here felt ancient and heavily layered, designed for something far greater than feeding a common beast.
Standing over the glowing brand was the ash‑skinned man.
He was dressed in the tattered remains of a ship captain's coat, his skin the color of volcanic slate, tight and bloodless against his skull. His eyes were entirely black, reflecting the dead blue fire below. In his hand, he held a wicked, jagged dagger forged from a shard of pure volcanic obsidian, its surface coated in a viscous, iridescent sheen of alchemical poison. His fingers twitched with a frantic, rhythmic motion against the pommel.
Click. Clack.
The sound wasn't coming from his hands. It was coming from the shadows directly behind him.
Hovering in the rafters above the sigil, clinging to the rotting wood with multi‑jointed, leathery limbs, was a vampire spawn, horribly warped by the blue fire. Its flesh was translucent, showing the black, congealed ichor pumping through its veins. Its elongated jaw split open to reveal rows of needle‑sharp fangs that scraped together as it breathed.
Click. Clack. Click.
The slate‑skinned thrall didn't turn around, but his jaw cracked open in a grotesque, fixed grin.
"The Order sends a boy," the thrall said, his voice carrying a wet, hollow echo. "A boy who still smells of the temple's incense. Lord Kasimir knew you would come, Voidwalker. He wants your blood to crack the seal."
The creature in the rafters let out a dry, rattling hiss, its red eyes igniting in the gloom as it coiled its legs, preparing to drop.
Ryn didn't back up. He rolled his shoulders, letting out a low, dangerous laugh that shattered the unnatural tension in the room, and pointed the tip of his silver‑cored blade directly at the thrall’s throat.
"I finished my training four days ago," Ryn said, his voice smooth, carrying that same arrogant, deadly confidence. "And honestly? I was getting tired of hitting wooden practice dummies. Let's see if you break any easier."
Part III: The Hunt Concludes
The vampire spawn dropped from the rafters with a loose‑jointed, sickening speed, striking the dirt floor on all fours. The impact was entirely silent, no thump of flesh, no shifting of the dirt. Only the hollow, terrifying click‑clack of its elongated jaw broke the cold stillness.
Ryn pivoted on his back foot, his travel cloak flaring like ink as the creature lunged. The spawn was a frantic blur of translucent flesh and congealed black veins, reaching for him with five‑inch talons. Ryn ducked beneath the sweeping strike, catching the stench of ancient, rotting roses and long‑dead blood as the freezing backdraft ripped past his face.
He brought his longsword up in a vicious, ascending arc. The edge caught the spawn across its left forearm, and the creature's limb withered instantly where the silver bit. The consecrated metal severed the dark energy keeping the spawn bound to the physical world, exploding into a cloud of fine, grey ash accompanied by a high, whistling shriek that vibrated painfully behind Ryn’s eyes.
"Behind you, boy!" the thrall shouted.
The ship captain moved with a frantic, desperate ferocity, lunging over the glowing blue sigil and driving the jagged obsidian dagger straight toward Ryn’s ribs.
Ryn trusted his instincts, the hard, unyielding lessons he'd forged over a century of life, sharpened by the brutal training Galador had beaten into him. He rolled his shoulder, letting the alchemical blade slide harmlessly off the reinforced leather of his heavy duster. In the same fluid motion, Ryn spun and drove the heel of his boot directly into the thrall's chest.
The blow hit with a dense, cracking thud. The slate‑skinned man stumbled backward, crashing into a towering stack of rime‑encrusted salt sacks. The bags ruptured, dumping a white cascade of heavy mineral crystals over his struggling body.
But the distraction was enough for the spawn to recover.
Before Ryn could reset his stance, the creature caught him square across the chest. The force of the blow was staggering, lifting Ryn completely off his feet and throwing him through the air until his back slammed violently into one of the heavy timber pillars.
The wind left his lungs in a single, sharp gasp. He dropped to one knee, using his longsword to brace himself as the wood groaned overhead. His chest ached behind his vestments, the skin beneath his shirt burning where the creature’s unnatural cold had seeped straight through the weave. The spawn scrambled over the dirt floor in a grotesque, insectoid scuttle, its jaw wide to tear his throat out.
Ryn looked up at the approaching horror. He didn't panic. A slow, wicked curl touched his lips, his white teeth catching the dead blue firelight. “My turn,” he muttered.
He waited until the spawn was exactly three paces away, close enough to see the black ichor pulsing through its translucent skull. Then, Ryn drove the point of his blade deep into the dirt floor, right into a thick root running beneath the earth. He didn't use steel. He used his vow.
With a sudden, violent surge of will, Ryn channeled the Null Flame through the hollow core of his sword. His vision instantly blurred as a horrific pressure seized his temples. The magical veins in his arms bulged black against his skin, his heart hammering in agony as the volatile technique began to draw directly from his own vital energy.
The glowing blue sigil flared blindingly, but the energy Ryn unleashed was completely different. It was an absolute, devouring dark, a vacuum that drank the blue fire right out of the air. Ryn ground his teeth, his ears ringing as he held the containment threshold by sheer, agonizing willpower, forcing the devouring absence outward until his knees buckled from the strain. The sudden shift in energy tore through the warehouse like a silent gale, replacing the pulsing blue light with the natural, freezing gloom of the Port Sunder night.
The complex spell fed by Kasimir's distant magic collapsed instantly. The spawn froze mid‑leap, its red eyes widening in shock as its power was violently ripped away. It tumbled clumsily out of the air, striking the dirt with a heavy thud.
Ryn was already on his feet, dragging his aching body forward through sheer stubborn momentum. He tore his blade from the earth and lunged. He brought the longsword down with both hands, a clean, powerful cleave that severed the spawn’s head from its shoulders. The entire corpse dissolved before hitting the floor, turning into a heavy mound of grey, lifeless ash.
The warehouse fell into a dense, heavy silence. Ryn turned slowly, his eyes finding the tattered captain's coat buried in the pile of salt sacks.
The thrall was on his knees, coughing violently as the mineral dust filled his throat. Without the blue fire, the volcanic tint of his skin was fading into a sickly, bruised grey. His black eyes had cleared, revealing whites bloodshot with terror. Ryn walked over to him, stopping a foot away, the tip of his longsword resting gently against the man's throat.
"Where is Lord Kasimir?" Ryn asked, his voice smooth and flat, completely devoid of the heat of battle.
The thrall looked up the length of the steel, his jaw trembling. "The Citadel," the man croaked, a thin line of dark blood trickling from the corner of his mouth. "He left Port Sunder three days past. The sigil... it was only meant to gather the blood of the docks to feed his spawn."
Ryn's eyes narrowed. He looked back at the intricate geometric lines of the sigil. The layered, ancient magic he had felt pooling here was far too complex to simply feed a lesser beast. Kasimir was playing a much larger game; he was using these localized blood‑drains to systematically bleed the city's ley‑lines and weaken the protective wards anchoring the harbor's defensive grand arrays, prepping Port Sunder from the inside out. This pathetic thrall didn't even realize he was just a disposable pawn left behind to cover the tracks. The true scope of Kasimir's ritual was a thread Ryn would have to pull on another night.
Satisfied that the man knew nothing more, Ryn lowered his sword, leaving the broken thrall behind for the watchmen.
He sheathed his blade with a clean, metallic hiss. He rolled his shoulders, adjusting the heavy travel cloak over his back, and turned toward the broken service door. The adrenaline was beginning to cool, leaving behind a sharp, hollow hunger and a deep desire for something that didn't taste of ozone and old ash.
He stepped out of the sagging warehouse and back onto the seaward boardwalk. The wind off the Drifting Reach hit his face, sharp and biting, but it felt clean now. The dead blue light was completely gone from the high windows behind him.
Ryn looked down the long, dark walkway toward the distant, swinging orange lanterns of the Sinking Serpent. A faint, wicked smile played on his lips as he remembered the wide eyes of a certain working girl pinned against the southern railing.
His first solo hunt was over. He had centuries ahead of him, and the night was still young.
He pulled his duster tight against the chill and strode back toward the warmth of the tavern.
Contact
Get in touch for inquiries.
Follow
Subscribe
info@mythrachronicles.com
(979) 215-9923